Dec 23, 2006

[Download] Pseudo-legal moves

I am now done with the pseudo-legal part of the move generation.

The generateMoves()-method in the Board-class now returns a vector with Moves that are possible in the position.

I am not completely satisfied with the castling and pawn move generation, but they work and are fast enough. I might go back and make the code a bit clearer in the future.

As posted below I have also changed the unmakeMove()-method to make it much faster.

Download the new files and take a look. As usual I added tons of comments for easy reading.

The next step will be adding a check for attacked squares that will be used to get a filter for legal moves.


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