I'm going to test the following parameters:
MOBILITY_SAFE_MULTI
Every safe square that a piece can reach on the board, time this constant, divided by 100.
So basically:
MOBILITY_SAFE_MULTI = 500
Safe squares = 4
Equals 500*4/100 = 20 centipawns bonus
MOBILITY_UNSAFE_MULTI
Every safe squares, plus every nonsafe square (i.e. squares that are protected by less valued pieces). Same equation as above.
MOBILITY_ONE_TRAPPED_MULTI
If the piece on has one safe square it's penalized by the rank it's on plus 1. (and weighed as above)
MOBILITY_ZERO_TRAPPED_MULTI
If the piece has no safe squares it's penalized by the rank it's on plus 1. (and weighed as above)
After 1100 games I got the following numbers
MOBILITY_SAFE_MULTI = -141
MOBILITY_UNSAFE_MULTI = 865
MOBILITY_ONE_TRAPPED_MULTI = -174
MOBILITY_ZERO_TRAPPED_MULTI = -133
Not too happy about those negative numbers, but this would result in in the following scoring for say bishop with 4 safe and 1 unsafe squares (quite reasonable assumption):
-141*4/100 + 865*5/100 = 39
So basically it's favoring the unsafe squares and trying to reduce the safe squares evaluation. (I wonder if this is indicative of all squares, rather than safe/unsafe squares being preferable)
I'll leave it overnight and see what it comes up with.
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