Depth Nodes TimeIt is about 10% faster than the old routine, but still almost a full ply slower compared to other engines. I do not know what I might be doing wrong. I have removed all slow 'new' commands, that is replaced pretty much every object creation there was. Also I switched all Vector objects to arrays, and even stopped creating a local array with moves for every ply and instead used one larger array used for all depths (with limited benefits).
1 20 0.000
2 400 0.000
3 8902 0.047
4 197281 0.422
5 4865609 10.219
6 119060324 4:24.047
I have no idea what is going on. The problem is not the Java code, since other Java engines are faster. And this is just a huge difference.
Any ideas of what can be done to speed up the move generation are greatly appreciated.
No comments:
Post a Comment